Saturday, December 26, 2009

Wormhole Respawning

I am about half-way through my vacation, and although I am not able to log real play time, I am checking in daily to check on my POS and to run a 64AU combat scan. Two pieces of good news:
  1. Literally no traffic to my W-space system (every time I login, I get the CCP message stating my system has not been loaded yet, indicating I am the first entrant to the system since downtime)
  2. I now have 2 Mag, 1 Radar, 2 Grav and 8 Sleeper sites in my system. I had none of these a few days ago. Makes me wonder if not farming the system increases the respawn rate.
Hope everyone is having a great Holiday! Off to see a few movies, including Sherlock Holmes and Avatar...

Fly Safe!

Thursday, December 24, 2009

Happy Holidays!

Mrs. Star Defender and I (and kids) are in upstate New York for the holiday (coast-to-coast travel is like a 40 jump run to market), and other than the occasional check-in on the POS, not going to see any real play time until next Wednesday or so. Was surprised to see new Radar and Grav sites respawn overnight - hopefully they will not despawn before I get a chance to work them...

Happy and Safe Holiday wishes from SD and LT!

Fly (and travel) Safe!

Tuesday, December 22, 2009

Industrial Ship "Demolition"

So if you have ever read my in-game bio or my blog, you would see that I am decidedly the friendlier type of pilot. In past encounters with WH visitors, I try to be helpful and/or express interest in learning about their experiences. I am not in the habit of ganking unsuspecting W-space travelers.

That being said, today I ran across an Industrial in the adjoining C2, which was literally in the middle of nowhere. I scanned down the ship, warped-to at range in my Covops, cloaked.

The industrial was just sitting there, occupied. I tried opening up a conversation, but only after a while did the pilot respond. At that time, I asked why he/she was simply sitting in space. The pilot replied that he/she had no probe launcher and had no exit.

I offered to provide an exit...

But no response. Actually, the pilot closed the chat session. Hmmm. OK, try local. Offer an exit bookmark again. No response. I extended the proverbial olive branch and did not get a response. OK, this pilot needs a trip home and is unresponsive - sounds like he needs a clone-express. So, I send in my Drake, fitted with a warp scram, and tackle/destroy the ship and the pod. Not exactly PvP, but the pilot needed a trip home...and got one.

A single friendly gesture would have been rewarded with a BM drop right on the spot - there was a HighSec and LowSec exit in the system at the time. Alas, even in space people are socially challenged?

Fly Safe!

Saturday, December 19, 2009

The old abandoned Medium POS is nigh...

That old relic of a Medium POS that I abandoned months ago has finally met its end.

Someone finally had an opportunity to demolish the long-abandoned Medium POS in J161138. I started getting DED reports about the POS taking damage. It must have only been 2 pilots, as it took forever to finish it off. Dark Djinn of XXX.666 corp must have been moving into that old W-space system.

Best of luck XXX.666 and thanks for cleaning up the w-space!

Fly Safe!

Zephyr trailing a Sleeper

Time for the requisite Zephyr showcase. I packed it up as cargo into my W-space system to avoid those with other, more anarchistic intentions... ;-)


Oh, hello Sleeper. Don't mind me, I am just passing through...


Star bleeding through the solar wind sails...


Warping to one of these fancy new planets...

Fly Safe!

Friday, December 18, 2009

W-space neighbors and utilization

With having seen more than 2 dozen adjoining C2 systems from my static C2 exit, I have seen quite a variety of W-space, and thought I would share some observations.

First off, confirming that W-space (at least the lower C1-C3 classes) is getting much more densely populated, I would estimated that 75% of all C2's that have opened from my system were populated by a POS. All but 2 were online and defended.

The interesting bit comes when you scan these "inhabited" system. For example - If you were to land in my system and scan, you would get exactly 3 hits: two WH's (for each of the static exits, one LowSec and one C2) and a Structure (my POS). Meaning, you could tell that I am an active W-space player because I farm out my system faster than it respawns and as such, rely on the recurring adjoining C2 for additional "farming". As such, my system could be considered "empty".

With the respawn rate being so slow, you would expect that any populated/colonized W-space system that had been colonized at least a week ago would/should be "empty", just like my system. However, of the systems I have seen with a POS, most have had plenty of sites available, typically including sleeper sites, ladar, and Grav. This is a curiosity to me. If I am investing in the POS maintenance costs, I need to cover expenses by farming my system.

The last 5 adjoining systems have all had a POS, but none had anyone present/online at the time I evaluated the system for farming. All 5 had multiple Radar/Mag/Ladar/Sleeper sites, to the extent that not once have I had the time to completely clear all of the sites in the adjoining system. Not that I am complaining - if all of these settled systems looked like mine, I would probably be moving out of W-space.

Why would you colonize your W-space system without completely leveraging the available resources?

Fly Safe!

Reverse Engineering

Within the last few months, I have seen my experience broaden to include POS management, mining, reactions, and manufacturing. It reminds me about just how massive a game EVE is, and I can understand how and why people continue to stay engaged with the game - there is seemingly no end to what you can do.

I am nearly set for my Reverse Engineering skill training. I am a big believer in not even getting into a particular function unless I am nearly max-skilled for it, so I am waiting to complete Level 4 on the few remaining skills that are not already at 5 before I begin. It has been widely reported that reverse engineering success rate is factored upon skill levels.

I am going to stay quiet on what I am building for now, but really enjoying the excitement that comes with exploring new facets of Eve, this time being research and manufacturing.

It has been interesting retaining all of my sleeper loot for production rather than running it to market for the quick profits, but now that I have completed my T3 production spreadsheets (Excel in space!), it was good to see there is good margin to be made making all (ok, most) levels/types of T3 components. I am sitting on over a billion ISK worth of loot in preparation for T3 production. Anticipation...

One issue with Reverse Engineering is that you randomly get the subsystem BPC upon success. In other words, although I can choose which subsystem type (offensive, defensive, etc.) to reverse engineer, I cannot choose the explicit subsystem to target for reverse engineering. Since some subsystems are clearly not worth manufacturing, it falls to chance that you get the subsystem(s) BPC that you actually want. This is considered part of the game, so most of the calculations on market margin for subsystems has to factor in "wastage" in the form of BPC's that you do not want/need. However, with the bulk of the cost in production, not invention, this is not the primary factor in T3 manufacturing.

Off to get my Zephyr(s)!

Safe Flying!