Within the last few months, I have seen my experience broaden to include POS management, mining, reactions, and manufacturing. It reminds me about just how massive a game EVE is, and I can understand how and why people continue to stay engaged with the game - there is seemingly no end to what you can do.
I am nearly set for my Reverse Engineering skill training. I am a big believer in not even getting into a particular function unless I am nearly max-skilled for it, so I am waiting to complete Level 4 on the few remaining skills that are not already at 5 before I begin. It has been widely reported that reverse engineering success rate is factored upon skill levels.
I am going to stay quiet on what I am building for now, but really enjoying the excitement that comes with exploring new facets of Eve, this time being research and manufacturing.
It has been interesting retaining all of my sleeper loot for production rather than running it to market for the quick profits, but now that I have completed my T3 production spreadsheets (Excel in space!), it was good to see there is good margin to be made making all (ok, most) levels/types of T3 components. I am sitting on over a billion ISK worth of loot in preparation for T3 production. Anticipation...
One issue with Reverse Engineering is that you randomly get the subsystem BPC upon success. In other words, although I can choose which subsystem type (offensive, defensive, etc.) to reverse engineer, I cannot choose the explicit subsystem to target for reverse engineering. Since some subsystems are clearly not worth manufacturing, it falls to chance that you get the subsystem(s) BPC that you actually want. This is considered part of the game, so most of the calculations on market margin for subsystems has to factor in "wastage" in the form of BPC's that you do not want/need. However, with the bulk of the cost in production, not invention, this is not the primary factor in T3 manufacturing.
Off to get my Zephyr(s)!