Thursday, March 18, 2010

Poseidon Deep Safes to be nerfed?

It appears that a fix is in the works to potentially fix a number of exploits relating to logoff, and although the Poseidon method of creating an ultra-deep safe is not specifically targeted, it nonetheless appears that ultra-deep safes will no longer be feasible.

Make those 1,000 AU deep safe spots while you can...

Fly Safe!

5 comments:

  1. I'm having a "wow, I'm a noob" moment here. Poseidon Safe spots? Double logoffski? Avoiding bubbles by CTRL-Q? Yikes.

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  2. or do what i do and just put on a prototype cloak and make a normal SS...
    its a LOT less work and you dont need some battleship warping around random systems setting up SSs for 'someday' you might need them

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  3. The only time I've used those kinds of deep spots is when I was setting up ambushes in systems I've held. The only thing I could think of using them for is for parking a super cap out side normal scan range for when I log in. I agree with Von there about using a cloak making it a lot less work when some one try's to look for ya.

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  4. Wonder if they will then auto delete all BM's significantly deeper then the outer planet?

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  5. This is going to suck for me, I have a deep safe site in my wormhole with a bunch of ships and jetcans anchored there. Rather than deal with a POS my corp just has a stash 200AUs off grid where we keep salvage, industrial, and scanning ships when we are not using them. It has worked out wonderfully, is there a way to appeal the change?

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