NOTE: This post edited based on some great commentary by Quivering Palm and be sure to check out his upcoming "POS Fittings" show - Thanks again for the sage advice Quiv!
Now first off, I am certainly no POS Warfare expert, but a few hours of research, a few POS guides and some comments, I decided on a solution that balances firepower with sheer frustration:
- 1x Minmatar Control Tower Medium (Artillery bonuses)
- 1x Ship Maintenance Array
- 1x Corporate Hangar Array
- 1x Medium Intensive Refining Array***
- 2x EW - Stasis Webification Battery
- 2x EW - Warp Disruption Battery
- 8x EW - ECM (2 of each type)
- 4x Medium Artillery Battery
- 6x Small Artillery Battery
- Plus 10 Days of POS Fuel.
Here is the IGB POS Tool Link
WAIT, you say! You cannot online all of these! A Medium POS cannot take the load! Well, some clever folks over at the Planet Risk Show had some good angles on managing onlining/offlining the modules to apply the best force when needed. So a couple of pieces to get straight. First off, I will only be onlining the intensive array when I am ready to batch refine. This alone allows me to keep everythng else except one small turret online, and dramatically reduces (Heavy Water) fuel consumption. When I am batch refining, I can take selected turrets or other components offline (ex: 2 Medium Turrets and 1 Small Turret). Once refining is completed, I can online them again. Per Quiv's comment below, I can also choose to keep the guns offline until I get attacked, but I might start with keeping them onlined - I kind of like the deterrent to even firing a single salvo when I am AFK.
*** Oh Yes, a Refining Array - I am finally skilled up on Gas Harvesting Skill Level 5 and Mining and Refining Skills all to Level 4 or better. Based on feedback, you should really only consider the Medium Intensive Refinery for the higher refining yield. Combined with skilling up your ore-specific refining skills, you can make the most of your rock (and gas) grinding.
The idea being to make it as frustrating and risky as possible - (a) ECM Jammers to eliminate AFK attackers and then (b) Make it painful for small gangs via Statis Webbers and Small Artillery for turret tracking fast frigates, Warp Disruptors to minimize warp-outs for repair, and Medium Batteries for larger ships.
Certainly a long way from indestructible, but with proper exit management in Class 2 systems, I find it hard to believe I will see much action on my POS. The only real issue remains if another POS goes up in the system with lots of pilots.
Placements - The idea is to place in balanced locations by type, but spread by types such that there is no single grouping of multiple systems. You are looking for the "Max Spines" look, as it looks more menacing IMHO.
Feedback or Comments appreciated...