Thursday, July 23, 2009

WH Travels irony

In my last post, I covered the demise of POS #2.

I had made a rapid escape via the latest low-sec exit that spawned last night. What I forgot to mention is that the exit I used to escape the dreaded russians turned out to be 3 jumps from the very first wormhole whence I began my entire sleeper experience! So here I am, with all of the ships, remaining unsold loot and all of the other fittings I pulled out, a scant 3 jumps from my corporation office. Go figure!

Felt like a time-warp or some kind of Dallas episode (10M ISK to the first person to recognize the reference and link to it in comments), but looking at the billions of ISK added to my wallet reassured me it was not all just a dream...

Goodbye POS #2! R.I.P.

POS in Reinforced Mode...

Funny. I logged in to update some skill training and had a DED email about my POS. Turns out a Russian crew from Kolodishy, Inc. decided they liked this WH and wanted to move in. I had a few hours remaining on my reinforced mode, so I warped out all but two of my ships and all of my loot and extra fittings before they got wise and started camping the exit WH and the LowSec side. Made it out with my Covops (carried all the pricy loot), Drake, and Domi before the camping began, so then self-destructed my hauler and the cormorant salvager rather than risking getting podded. Last exit was in my gatecamp-busting Covops... ;-)

I stripped all the fittings from the ships before the self-destruct, and no rigs on those two ships, so total loss estimated at roughly 150M (Small Tower, Hangar, Ship Maint, Hauler, Cormorant). Considering this second POS earned over 1.5B ISK in the last 2 WH systems, I was still pleased with the investment.

Interesting how things work out. I was trying to decide last night what to do with the POS - it had 2 days of POS fuel left and I am leaving this weekend on vacation for a week, and did not want to simply offline it, and I did not like the hour-long process of offlining and unanchoring and transporting it all out (part of the reason I sold my first POS), so I suppose the question on whether to invest further in this Class3 system is now a mute point! Nice forcing function...

Off to vacation and upon return, back to Class 2's - quieter and higher NIM yields?

Wednesday, July 22, 2009

Neurovisual Input Matrix (NIM) Yields in Class 3

Subject to randomization theory, observed behavior tends to indicate thus far that NIM yields on comparable salvage between Class 2 and Class 3 systems is horribly skewed.

Part of the good news in going to Class 3 WH Systems is that the spawn counts are higher. Typically, more wrecks == more salvage == more NIMs. However, whereas clearing 15 Class 2 Perimeter sites yielded over 40 NIMs, I have now cleared 18 Frontier sites in this Class 3 and have only 19 NIMs.

One is tempted to second guess the randomness factor typically referenced on salvage drops...

Anyone have similar experiences?

Magnometric - Forgotten Frontier Quarantine Outpost

Spawn Information for the Forgotten Frontier Quarantine Outpost in a Class 3 WH System:

Spawn 1
  • 3x Awakened Preserver (Trigger) (Kill 2 of these first to eliminate incredible sleeper repping!!!)
  • 6x Emergent Defender
Spawn 2
  • 3x Awakened Defender (Trigger)
  • 2x Awakened Preserver
  • 2x Awakened Upholder
Spawn 3
  • 4x Emergent Upholder (Trigger)
  • 1x Sleepless Defender
Spawn 4
  • 2x Sleepless Preserver (Tough cookies!)
  • 4x Emergent Defender
Everything was pretty smooth until the 2x Sleepless Preservers - I had both my Domi reppers running full time until I took one down. Figuring there was a big sleeper spawn coming, I let my capacitor recharge before killing off the trigger on Spawn 3, leaving a full cap for repping against the dual sleeper BS...

In terms of salvage value and loot from the artifact cans, I am yielding between 180M to 200M ISK per Forgotten Frontier Quarantine Outpost site (Remember, results may vary...):

Salvage:
  • 13x Ancient Coordinates Database
  • 1x Cartesian Temporal Coordinator
  • 91x Electromechanical Hull Sheeting
  • 6x Emergent Combat Analyzer
  • 1x Emergent Combat Intelligence
  • 1x Fused Nanomechanical Engines
  • 1x Heuristic Self Assemblers
  • 4x Melted Nanoribbons
  • 72x Modified Fluid Router
  • 58x Neural Network Analyzer
  • 15x Neurovisual Input Matrix (5M ISK/each)
  • 35x Powdered C-540
  • 3x Resonance Calibration Matrix
  • 58x Sleeper Data Library
  • 3x Sleeper Drone AI Nexus
Cans:
  • 1x Malfunctioning Electrochemical Component (*6M ISK/each)
  • 1x Malfunctioning Weapon Subroutines (*16M ISK/each)
  • 1x Wrecked Armor Nanobot
  • 3x Wrecked Power Cores
  • 4x Wrecked Thruster Sections

Monday, July 20, 2009

The thing about great wormholes...

...Is that they are in high demand.

If you recall from the prior post, I had been looking for a nice non-border WH (i.e. no High or Low-Sec exits/entrances), but happened upon a nicely packed Class 3, but it was a border system. RL has kept me busy and I have only cleared a handful of sites, which I cashed in for just under 400M ISK on a nice Amarr exit only 4 jumps to market hub. When I logged in tonight, I scanned down a small crew from Zero-G Operations Group working an Oruz Construct site. I watched them work on sleepers for a while (cloaked) and then convo'd them.

After some obligatory smattering of smack talk (funny), we briefly chatted about why they were not working class 4's - If I can clear Class 3 sites solo w/Alt, I am still not clear on why teams capable of doing so still run lower-class WH systems. I think one pilot claimed availability, but every good crew like that has a good probe pilot, and there was a nice juicy C4 exit from this system. they did not even realize it was a Class 3...

Anyways, props to bringing a lot of firepower (3 Drakes + Hurricane + Salvager), which should make clearing sites go faster, but if it is that much easier, I say go for the more challenging systems and reap the higher reward. Otherwise, it just seems like brainless ratting. I got tired of Class 2's and move to Class 3's for this reason.

Side note: Interesting to observe that although my POS setup cost around 150M ISK, because I have made close to 10 Billion ISK with the investment, I had no real concerns about losing the POS if a crew wanted to take it down. In the brief smack talk, one pilot threatened to "bring in bombers" to take down the POS, and I replied "Feel free"... Kind of strange to care less if 150M ISK goes poof - but the same rule should apply to POS as ships - if you cannot afford to lose it, don't risk it...

Shout out to Zero-G: GL and happy sleeper hunting...

New Class 3 Wormhole...

OK, time to start working Class 3's. Although I was looking for a Non-"Border" system, an exit from my current Class 2 WH eventually opened to an extremely large (128 AU Wide at outermost planet orbit), densely populated system of 36 sites. The site has a static Class 3 and Class 2 exit, and an occasional Low-Sec exit. Here is a quick screenshot and the site list:


  • 1x Gravimetric - Unexceptional Frontier Deposit
  • 1x Ladar - Barren Perimeter Reservoir
  • 1x Ladar - Bountiful Frontier Reservoir
  • 1x Ladar - Minor Perimeter Reservoir
  • 1x Ladar - Ordinary Perimeter Reservoir
  • 2x Ladar - Token Perimeter Reservoir
  • 2x Magnometric - Forgotten Frontier Quarantine Outpost
  • 2x Magnometric - Forgotten Frontier Recursive Outpost
  • 1x Radar - Unsecured Frontier Receiver
  • 12x Fortification Frontier Stronghold
  • 14x Outpost Frontier Stronghold
  • 4x Solar Cell
  • 4x The Oruze Construct
Time to get to work...

Friday, July 17, 2009

Drones and Missiles in W-space

I have been reading forum posts lately that refer to the fact that many feel drones are nothing more than proverbial cannon fodder in W-Space. I disagree, at least for Class 2 W-Space.

I previously posted my Ship buildouts for Class 2 W-Space. As you can see, I use a growingly-classic Repper/Droneboat Dominix paired with my Alt's typical Omni-Passive Drake.

I completely agree with many posts that you should not bother wasting your scourge fury missiles on the Emergent/Frigate sleepers. Keep your Missile Launchers idle -vs- Emergent Frigs - that is work for your drones! Light Drones to be specific. Once I switched to using Light drones, my drone consumption rate went to almost nothing in Class 2's.

Here is the basic protocol:
  1. Jump-in, fleeted with my Drake Alt.
  2. Unleash the 10x Light drones (5x from the Drake and 5x from the Domi) to clear frigates - these 10 Light T2 Drones lay literal waste to all Emergent sleepers in a matter of seconds.
  3. Successively primary the Awakened (BC) or Sleeper (BS) with the Scourge Fury barrage, backed by additional DPS from the 10x Light T2 Drones. Awakened BC's go down in less than 30 seconds, Sleeper BS in about 90 seconds.
  4. Opportunistic Salvage as we go, but get out as soon as cleared and return with the salvage/analyzer/codebreaker boat.
  5. Lather. Rinse. Repeat.

Why the Heavy T2 Drones in your buildouts? When I can, I bookmark a spot very close to the Sleeper BS for warp-in and launch 5x Heavy T2 drones from the Domi instead of the T2 Light drones to expedite the death of the Sleeper. Combined with the 5x Light Drones and Furys from the Drake, it makes for fast Sleeper BS wreckage. However, I only use these slow ("kill me, please") T2 Heavy Drones if (a) I have cleared all Emergent Frigates and most or all of the Awakened BattleCruisers and (b) I am within 20km of the Sleeper BS. Otherwise, true to reports, those heavy drones get ganked like popcorn.

This selective use of the Heavy T2 drones really comes into play in those cases where you have cleared all of the Emergent Frigs, most/all of the Awakened BC's and have spawned multiple Sleeper BS... I still occasionally have to withdraw a Light drone when there are many emergent frigs buzzing about, but it is rare. My initial purchase of 50 Hornet II's nearly a month ago is now down to 38 left. That's only 12 lost in something like 100+ Class 2 site battles.

I suppose the bottom line here is that, IMHO, Light T2 Drones rarely get popped and can add substantial DPS. I have heard, however, that even light drones are problematic in Class 4 and 5 WSpace. Looking forward to trying in Class 3's next week...